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Please use this identifier to cite or link to this item: http://dspace.cityu.edu.hk/handle/2031/6320
Title: Intelligent Strategies for Super Mario
Authors: Liu, Yuxin
Department: Department of Electronic Engineering
Issue Date: 2011
Supervisor: Supervisor: Dr. Sung, Albert C W; Assessor: Dr. Wong, W K
Abstract: In this project, an intelligent controller is implemented for the computer video game Super Mario. The main purpose of this controller is to help Mario avoid enemies, obstacles and gaps. A* search algorithm is used in the design of the controller as a path searching method together with competitive learning to choose the best move. Compared with rule-based methods, A* algorithm with competitive learning strategy is more sophisticated and more difficult to implement. With this method, Mario can find a better path to win a game in various environments and difficulty levels.
Appears in Collections:Electrical Engineering - Undergraduate Final Year Projects 

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