Please use this identifier to cite or link to this item:
http://dspace.cityu.edu.hk/handle/2031/6320
Title: | Intelligent Strategies for Super Mario |
Authors: | Liu, Yuxin |
Department: | Department of Electronic Engineering |
Issue Date: | 2011 |
Supervisor: | Supervisor: Dr. Sung, Albert C W; Assessor: Dr. Wong, W K |
Abstract: | In this project, an intelligent controller is implemented for the computer video game Super Mario. The main purpose of this controller is to help Mario avoid enemies, obstacles and gaps. A* search algorithm is used in the design of the controller as a path searching method together with competitive learning to choose the best move. Compared with rule-based methods, A* algorithm with competitive learning strategy is more sophisticated and more difficult to implement. With this method, Mario can find a better path to win a game in various environments and difficulty levels. |
Appears in Collections: | Electrical Engineering - Undergraduate Final Year Projects |
Files in This Item:
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fulltext.html | 145 B | HTML | View/Open |
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