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Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Liu, Yuxin | en_US |
dc.date.accessioned | 2011-09-15T01:51:36Z | |
dc.date.accessioned | 2017-09-19T09:11:56Z | |
dc.date.accessioned | 2019-02-12T07:29:22Z | - |
dc.date.available | 2011-09-15T01:51:36Z | |
dc.date.available | 2017-09-19T09:11:56Z | |
dc.date.available | 2019-02-12T07:29:22Z | - |
dc.date.issued | 2011 | en_US |
dc.identifier.other | 2011eely811 | en_US |
dc.identifier.uri | http://144.214.8.231/handle/2031/6320 | - |
dc.description.abstract | In this project, an intelligent controller is implemented for the computer video game Super Mario. The main purpose of this controller is to help Mario avoid enemies, obstacles and gaps. A* search algorithm is used in the design of the controller as a path searching method together with competitive learning to choose the best move. Compared with rule-based methods, A* algorithm with competitive learning strategy is more sophisticated and more difficult to implement. With this method, Mario can find a better path to win a game in various environments and difficulty levels. | en_US |
dc.rights | This work is protected by copyright. Reproduction or distribution of the work in any format is prohibited without written permission of the copyright owner. | en_US |
dc.rights | Access is restricted to CityU users. | en_US |
dc.title | Intelligent Strategies for Super Mario | en_US |
dc.contributor.department | Department of Electronic Engineering | en_US |
dc.description.supervisor | Supervisor: Dr. Sung, Albert C W; Assessor: Dr. Wong, W K | en_US |
Appears in Collections: | Electrical Engineering - Undergraduate Final Year Projects |
Files in This Item:
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fulltext.html | 145 B | HTML | View/Open |
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