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Please use this identifier to cite or link to this item: http://dspace.cityu.edu.hk/handle/2031/6684
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dc.contributor.authorChung, Choi Fungen_US
dc.date.accessioned2012-08-27T00:46:58Z
dc.date.accessioned2017-09-19T09:12:58Z
dc.date.accessioned2019-02-12T07:30:44Z-
dc.date.available2012-08-27T00:46:58Z
dc.date.available2017-09-19T09:12:58Z
dc.date.available2019-02-12T07:30:44Z-
dc.date.issued2012en_US
dc.identifier.other2012eeccf289en_US
dc.identifier.urihttp://144.214.8.231/handle/2031/6684-
dc.description.abstractMs. Pac-Man is a challenging real time game which provides a very good platform for Artificial Intelligence research. This project aims to develop an intelligent controller to control Ms Pac-Man to clear more stages in the game by JAVA program. According to a specific rule which is each level will finish after 3000 time steps and all remaining pills are awarded to Ms. Pac-Man, the most important issue of Ms. Pac- Man is to avoid capturing by the ghosts by finding a safe path in the game. A novel algorithm for path generating and testing is used. Several paths which are formed by vertices are generated randomly. Each path will be tested by comparing the shortest distance of the ghosts and Ms. Pac-Man in order to find a relative safe path. Our experimental results show that this method can prevent Ms. Pac-Man being trapped by ghosts. It can increase the chance for Ms. Pac-Man to finish the level after 3000 time steps.en_US
dc.rightsThis work is protected by copyright. Reproduction or distribution of the work in any format is prohibited without written permission of the copyright owner.en_US
dc.rightsAccess is restricted to CityU users.en_US
dc.titleIntelligent controller for Ms. Pac-Manen_US
dc.contributor.departmentDepartment of Electronic Engineeringen_US
dc.description.supervisorSupervisor: Dr. Sung, Albert; Assessor: Prof. Chen, Jieen_US
Appears in Collections:Electrical Engineering - Undergraduate Final Year Projects 

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