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DC Field | Value | Language |
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dc.contributor.author | Cheng, Chik Fai | en_US |
dc.date.accessioned | 2011-01-19T04:11:58Z | |
dc.date.accessioned | 2017-09-19T09:11:38Z | |
dc.date.accessioned | 2019-02-12T07:28:59Z | - |
dc.date.available | 2011-01-19T04:11:58Z | |
dc.date.available | 2017-09-19T09:11:38Z | |
dc.date.available | 2019-02-12T07:28:59Z | - |
dc.date.issued | 2010 | en_US |
dc.identifier.other | 2010eeccf407 | en_US |
dc.identifier.uri | http://144.214.8.231/handle/2031/5949 | - |
dc.description.abstract | This project mainly divided into two parts. One of the parts is the studying of the motion detection device. Another part is the game design implementation. The studying of the motion device will be focusing on the theory of motion detection by two aspects: linear acceleration and angular acceleration. Once the study is completed, we can know the meaning of the data collected from the USB port. This will help us to design the game in the later stage. After the studying and analysis, we can try to implement the controller to a sample game to see what the problem is during a normal game flow. Then we can start to design a game to fit for all the features and characteristics of the controller. This project will use Microsoft C#.Net, Direct X and XNA to implement a game. And all of the resource file can be downloaded from the web for free. And the final product of the game should be a 3D first person action game. | en_US |
dc.rights | This work is protected by copyright. Reproduction or distribution of the work in any format is prohibited without written permission of the copyright owner. | en_US |
dc.rights | Access is restricted to CityU users. | en_US |
dc.title | Computer Game Design With Motion Device Control | en_US |
dc.contributor.department | Department of Electronic Engineering | en_US |
dc.description.supervisor | Supervisor: Dr. Lau, Rick; Assessor: Dr. Fong, Anthony | en_US |
Appears in Collections: | Electrical Engineering - Undergraduate Final Year Projects |
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fulltext.html | 146 B | HTML | View/Open |
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