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Please use this identifier to cite or link to this item: http://dspace.cityu.edu.hk/handle/2031/4809
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dc.contributor.authorLam, Chi Hang
dc.date.accessioned2007-10-05T08:12:24Z
dc.date.accessioned2017-09-19T09:11:16Z
dc.date.accessioned2019-02-12T07:28:29Z-
dc.date.available2007-10-05T08:12:24Z
dc.date.available2017-09-19T09:11:16Z
dc.date.available2019-02-12T07:28:29Z-
dc.date.issued2007
dc.identifier.other2007eelch813
dc.identifier.urihttp://144.214.8.231/handle/2031/4809-
dc.description.abstractTexture is an important topic because it can reproduce the realism of the physical world. In this project, a simple, efficient algorithm is implemented for realistic texture synthesis. This algorithm is easy to use and only requires a sample texture and a random noise image as inputs. It synthesizes the noise image using fixed neighborhood searching, and generates a new image of arbitrary size with appearance similar to the sample texture. There are three methods to implement the algorithm which are Single-resolution, Multi-resolution, which are based on Fast Texture Synthesis by Wei and Levoy and a Multi-resolution partial searching algorithm is proposed to speed up the synthesis process. Also, the algorithm is applied in some applications such as photo editing and Texture Transfer.en
dc.rightsThis work is protected by copyright. Reproduction or distribution of the work in any format is prohibited without written permission of the copyright owner.
dc.rightsAccess is restricted to CityU users.
dc.titleTexture synthesisen
dc.contributor.departmentDepartment of Electronic Engineeringen
dc.description.supervisorSupervisor: Dr. Leung, Andrew C S.; Assessor: Dr. Lau, Ricky W Hen
Appears in Collections:Electrical Engineering - Undergraduate Final Year Projects 

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