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DC Field | Value | Language |
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dc.contributor.author | Lam, Chi Hang | |
dc.date.accessioned | 2007-10-05T08:12:24Z | |
dc.date.accessioned | 2017-09-19T09:11:16Z | |
dc.date.accessioned | 2019-02-12T07:28:29Z | - |
dc.date.available | 2007-10-05T08:12:24Z | |
dc.date.available | 2017-09-19T09:11:16Z | |
dc.date.available | 2019-02-12T07:28:29Z | - |
dc.date.issued | 2007 | |
dc.identifier.other | 2007eelch813 | |
dc.identifier.uri | http://144.214.8.231/handle/2031/4809 | - |
dc.description.abstract | Texture is an important topic because it can reproduce the realism of the physical world. In this project, a simple, efficient algorithm is implemented for realistic texture synthesis. This algorithm is easy to use and only requires a sample texture and a random noise image as inputs. It synthesizes the noise image using fixed neighborhood searching, and generates a new image of arbitrary size with appearance similar to the sample texture. There are three methods to implement the algorithm which are Single-resolution, Multi-resolution, which are based on Fast Texture Synthesis by Wei and Levoy and a Multi-resolution partial searching algorithm is proposed to speed up the synthesis process. Also, the algorithm is applied in some applications such as photo editing and Texture Transfer. | en |
dc.rights | This work is protected by copyright. Reproduction or distribution of the work in any format is prohibited without written permission of the copyright owner. | |
dc.rights | Access is restricted to CityU users. | |
dc.title | Texture synthesis | en |
dc.contributor.department | Department of Electronic Engineering | en |
dc.description.supervisor | Supervisor: Dr. Leung, Andrew C S.; Assessor: Dr. Lau, Ricky W H | en |
Appears in Collections: | Electrical Engineering - Undergraduate Final Year Projects |
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fulltext.html | 164 B | HTML | View/Open |
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