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Please use this identifier to cite or link to this item: http://dspace.cityu.edu.hk/handle/2031/4802
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dc.contributor.authorHui, Kai Hei
dc.date.accessioned2007-10-05T07:28:27Z
dc.date.accessioned2017-09-19T09:11:21Z
dc.date.accessioned2019-02-12T07:28:36Z-
dc.date.available2007-10-05T07:28:27Z
dc.date.available2017-09-19T09:11:21Z
dc.date.available2019-02-12T07:28:36Z-
dc.date.issued2007
dc.identifier.other2007eehkh684
dc.identifier.urihttp://144.214.8.231/handle/2031/4802-
dc.description.abstractIlluminating 3-Dimension objects under a distant environment is a very time-consuming process. Using spherical harmonic (SH) to represent the reflectance property is a technique for reducing the huge number of shading calculations. A study on using the SH basis to represent the reflectance, including the visibility, of surface elements and the lighting environment was carried out. Based on the visual C++ 6.0 platform (OpenGL language) and Cg platform, a hardware shading engine for diffuse surfaces with visibility has been built. In my study, the number of SH coefficients for rendering is varied. The visual result shows that using 25-49 SH coefficients can only simulate a very rough shadow effect. Using 81 SH coefficients can obtain an acceptable shadow effect. Finally, several factors that affect the rendering quality were discussed.en
dc.rightsThis work is protected by copyright. Reproduction or distribution of the work in any format is prohibited without written permission of the copyright owner.
dc.rightsAccess is restricted to CityU users.
dc.title3D rendering using a hemishperical basisen
dc.contributor.departmentDepartment of Electronic Engineeringen
dc.description.supervisorSupervisor: Dr. Leung, Andrew C S. Assessor: Dr. Fong, Anthony S Sen
Appears in Collections:Electrical Engineering - Undergraduate Final Year Projects 

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