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Please use this identifier to cite or link to this item: http://dspace.cityu.edu.hk/handle/2031/477
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dc.contributor.authorWong, Chi Leung
dc.date.accessioned2006-01-20T03:29:06Z
dc.date.accessioned2017-09-19T08:50:37Z
dc.date.accessioned2019-02-12T06:54:22Z-
dc.date.available2006-01-20T03:29:06Z
dc.date.available2017-09-19T08:50:37Z
dc.date.available2019-02-12T06:54:22Z-
dc.date.issued2004
dc.identifier.other2004cswcl876
dc.identifier.urihttp://144.214.8.231/handle/2031/477-
dc.description.abstractCurrently almost every computer game applies the 3D technology. Whatever it is a first person shooting game or real time strategy game, or even an board chess game also take use of this technique to render a 3D chess. Obviously, it becomes a very popular topic in real time 3D game development. A real time 3D computer game basically is a computer game which consist of some three dimensional rendering in real time. In such kind of game, usually player will control a 3D character and interact with the other objects in the virtual environment. Beside of the 3D issue, a computer game also needs other techniques like input control, collision detection, physical calculation and artificial intelligent. This project is aim to develope a real time 3D computer game that can show the features that mentioned before. In this project, I will firstly have a brief introduction on my objectives. Then I will show you the surveys that I did around this topic. After that, I will have a implementation, explanation and some analysis. Finally there is a summary of achievements and some possible extensions in this project.en
dc.format.extent164 bytes
dc.format.mimetypetext/html
dc.rightsThis work is protected by copyright. Reproduction or distribution of the work in any format is prohibited without written permission of the copyright owner.
dc.rightsAccess is restricted to CityU users.
dc.titleReal time 3D computer game (characteristic, emotion and behavior simulation)en
dc.contributor.departmentDepartment of Computer Scienceen
dc.description.supervisorDr. Lau, Rynson W H. First Reader: Wong, Helena. Second Reader: Mong, Florenceen
Appears in Collections:Computer Science - Undergraduate Final Year Projects 

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