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Please use this identifier to cite or link to this item: http://dspace.cityu.edu.hk/handle/2031/412
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dc.contributor.authorNg, Ka Chunen_US
dc.date.accessioned2006-01-20T01:56:45Zen_US
dc.date.accessioned2007-05-14T07:53:51Z
dc.date.accessioned2017-09-19T08:49:21Z
dc.date.accessioned2019-02-12T06:43:55Z-
dc.date.available2006-01-20T01:56:45Zen_US
dc.date.available2007-05-14T07:53:51Z
dc.date.available2017-09-19T08:49:21Z
dc.date.available2019-02-12T06:43:55Z-
dc.date.issued2004en_US
dc.identifier.other2004itnkc674en_US
dc.identifier.urihttp://144.214.8.231/handle/2031/412-
dc.description.abstractThe main objective of my project is to simulate a cloth model that is being placed on irregular shaped objects and can interact with moving objects. This project follows the previous project entitled "Modelling and Animation of Cloth". For this project, I have studied some conference papers, journal papers and books on the simulation of cloth model. After the literature search, I started to implement the simulation with a plug-in in 3D Studio Max 5. The plug-in uses using Visual C++ to implement. The method uses in the simulation is based on calculating the change of velocities of particles of cloth to estimate the next position in geometric space. Also, the collision detection prevents the intersection of the cloth and the object.en_US
dc.format.extent164 bytes
dc.format.mimetypetext/html
dc.language.isoen_US
dc.rightsThis work is protected by copyright. Reproduction or distribution of the work in any format is prohibited without written permission of the copyright owner.en_US
dc.rightsAccess is restricted to CityU users.en_US
dc.titleA fast particle-based approach to cloth simulationen_US
dc.contributor.departmentDepartment of Computer Engineering and Information Technologyen_US
dc.description.supervisorDr Chan K L. Assessor : Dr. Lau Ricky W Hen_US
Appears in Collections:Computer Engineering & Information Technology - Undergraduate Final Year Projects 

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