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DC Field | Value | Language |
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dc.contributor.author | Tse, Chiu Yung | |
dc.date.accessioned | 2006-01-16T07:39:16Z | |
dc.date.accessioned | 2017-09-19T08:49:13Z | |
dc.date.accessioned | 2019-02-12T06:43:42Z | - |
dc.date.available | 2006-01-16T07:39:16Z | |
dc.date.available | 2017-09-19T08:49:13Z | |
dc.date.available | 2019-02-12T06:43:42Z | - |
dc.date.issued | 2005 | |
dc.identifier.other | 2005ittcy963 | |
dc.identifier.uri | http://144.214.8.231/handle/2031/332 | - |
dc.description.abstract | The objective of this project is to develop a virtual reality fighting game. It consists of computer animation and artificial intelligent. This report presents technique for capturing motion of player and implementation of computer opponent. Besides, the skills of real-time capture and virtual reality are applied. By tracking the player's movements in real-time using a motion capture device, the character in the game follows the player's motion. The game can perform some sensible karate motions under different fighting situation. | |
dc.format.extent | 164 bytes | |
dc.format.mimetype | text/html | |
dc.rights | This work is protected by copyright. Reproduction or distribution of the work in any format is prohibited without written permission of the copyright owner. | |
dc.rights | Access is restricted to CityU users. | |
dc.title | 3D karate fighting game | en |
dc.contributor.department | Department of Computer Engineering and Information Technology | |
dc.description.supervisor | Dr. Komura Taku. Assessor: Dr. Rynson Lau | |
Appears in Collections: | Computer Engineering & Information Technology - Undergraduate Final Year Projects |
Files in This Item:
File | Size | Format | |
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fulltext.html | 164 B | HTML | View/Open |
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